Made for the GMTK 2022 Game Jam.

Jam was 48 hours but this was made primarily in the second 24.

Sub-par code smarbled together to make a semi coherent playground!

3d environment where enemies chase you and you have a dice.

WASD to move - e to pick up and throw objects. Ctrl to slide / crouch.

Roll a 1 = Many balls spawn, 

2 = 10 second timer to destroy half of the platform , 

3 = Big gust of wind guaranteed to knock everything off the map! Except the enemies because I couldnt figure out the rigid body logic for it . 

4 = More enemies! (Please dont roll this you will lag so much) 

5 = Nothing - due to budget constraints. 

6 = Time significantly slowed


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